"MOTOKO"

"MOTOKO"

"MOTOKO"

Character Details: The main character of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required her to use a full-body prosthesis to house her cyberbrain. In this Project, I've showcase my model of Mokoko in its original settings, I tried replicating the original Ghost in the Shell using unreal engine. Also, this project was created in a very short amount of time with only me working on pre to post production. In this Project I created custom normal maps to embed my drawn design into the player.

Character Details: The main character of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required her to use a full-body prosthesis to house her cyberbrain. In this Project, I've showcase my model of Mokoko in its original settings, I tried replicating the original Ghost in the Shell using unreal engine. Also, this project was created in a very short amount of time with only me working on pre to post production. In this Project I created custom normal maps to embed my drawn design into the player.

Character Details: The main character of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required her to use a full-body prosthesis to house her cyberbrain. In this Project, I've showcase my model of Mokoko in its original settings, I tried replicating the original Ghost in the Shell using unreal engine. Also, this project was created in a very short amount of time with only me working on pre to post production. In this Project I created custom normal maps to embed my drawn design into the player.

Category

Character Design

Project Type

Unreal Engine

Softwares

Unreal Engine , Maya , Blender , Substance Painter , Zbrush

Duration

4 Months

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